When the guardian species known as Rathalos begin disappearing, the world is turned upside down, with monsters running rampant and strange lights appearing around the world. It is up to the grandchild of a legendary rider to investigate the mystery and save the world.
In a world where turn-based combat systems are almost as rare as Activision games not named Call of Duty, my attention always draws to a title when they use a turn-based combat system.
Enter Monster Hunter Stories 2, Wings of Ruin, the second installment in the Monster Hunter spinoff franchise. Here, the player controls a Rider, who instead of hunting monsters keeps them as companions. These types of companions work closer to the demons in Shin Megami Tensei than Pokemon, as they are more independent.
The turn-based battle system has a rock-paper-scissor type of twist to it. The basic types of attacks are called Power Attack, Technical Attack, and Speed Attack. It’s all about learning the patterns of each monster, so the player can use the specific sort of attack that beats their enemy.
During the fights, the monster that you fight with builds up a kinship meter. This mechanic is for two different things. The first aspect is the special moves for yourself and your partner. However, if the player allows the meter to grow full, they gain access to a special attack that differs depending on their companion on the battlefield. What is also important to remember is that each monster has its strengths and weaknesses
During the journey, the player finds different materials meant to craft both weapons, armor, and healing items. Similar to the monsters, they have different types of strengths, weaknesses, and abilities.
Monster Hunter Stories 2 is a fantastic game for fans of turn-based JRPGS. The art style and animation are stylistic and charming, and the self-contained story is easy to jump into.
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